; Program to illustrate operation of ALUs and latches of the VGA's
;  Graphics Controller.  Draws a variety of patterns against
;  a horizontally striped background, using each of the 4 available
;  logical functions (data unmodified, AND, OR, XOR) in turn to combine
;  the images with the background.
; Assembled with TASM 4.0, linked with TLINK 6.10
; Checked by Jim Mischel, 11/21/94
;
stack   segment para stack 'STACK'
        db      512 dup(?)
stack   ends
;
VGA_VIDEO_SEGMENT       equ     0a000h  ;VGA display memory segment
SCREEN_HEIGHT           equ     350
SCREEN_WIDTH_IN_BYTES   equ     80
DEMO_AREA_HEIGHT        equ     336     ;# of scan lines in area
                                        ; logical function operation
                                        ; is demonstrated in
DEMO_AREA_WIDTH_IN_BYTES equ    40      ;width in bytes of area
                                        ; logical function operation
                                        ; is demonstrated in
VERTICAL_BOX_WIDTH_IN_BYTES equ 10      ;width in bytes of the box used to
                                        ; demonstrate each logical function
;
; VGA register equates.
;
GC_INDEX        equ     3ceh    ;GC index register
GC_ROTATE       equ     3       ;GC data rotate/logical function
                                ; register index
GC_MODE         equ     5       ;GC mode register index
;
dseg    segment para common 'DATA'
;
; String used to label logical functions.
;
LabelString     label   byte
        db      'UNMODIFIED    AND       OR        XOR   '
LABEL_STRING_LENGTH     equ     $-LabelString
;
; Strings used to label fill patterns.
;
FillPatternFF   db      'Fill Pattern: 0FFh'
FILL_PATTERN_FF_LENGTH  equ     $ - FillPatternFF
FillPattern00   db      'Fill Pattern: 000h'
FILL_PATTERN_00_LENGTH  equ     $ - FillPattern00
FillPatternVert db      'Fill Pattern: Vertical Bar'
FILL_PATTERN_VERT_LENGTH        equ     $ - FillPatternVert
FillPatternHorz db      'Fill Pattern: Horizontal Bar'
FILL_PATTERN_HORZ_LENGTH equ    $ - FillPatternHorz
;
dseg    ends
;
; Macro to set indexed register INDEX of GC chip to SETTING.
;
SETGC   macro   INDEX, SETTING
        mov     dx,GC_INDEX
        mov     ax,(SETTING SHL 8) OR INDEX
        out     dx,ax
        endm
;
;
; Macro to call BIOS write string function to display text string
;  TEXT_STRING, of length TEXT_LENGTH, at location ROW,COLUMN.
;
TEXT_UP macro   TEXT_STRING, TEXT_LENGTH, ROW, COLUMN
        mov     ah,13h                  ;BIOS write string function
        mov     bp,offset TEXT_STRING   ;ES:BP points to string
        mov     cx,TEXT_LENGTH
        mov     dx,(ROW SHL 8) OR COLUMN        ;position
        sub     al,al           ;string is chars only, cursor not moved
        mov     bl,7            ;text attribute is white (light gray)
        int     10h
        endm
;
cseg    segment para public 'CODE'
        assume  cs:cseg, ds:dseg
start   proc    near
        mov     ax,dseg
        mov     ds,ax
;
; Select 640x350 graphics mode.
;
        mov     ax,010h
        int     10h
;
; ES points to VGA memory.
;
        mov     ax,VGA_VIDEO_SEGMENT
        mov     es,ax
;
; Draw background of horizontal bars.
;
        mov     dx,SCREEN_HEIGHT/4
                                ;# of bars to draw (each 4 pixels high)
        sub     di,di           ;start at offset 0 in display memory
        mov     ax,0ffffh       ;fill pattern for light areas of bars
        mov     bx,DEMO_AREA_WIDTH_IN_BYTES / 2 ;length of each bar
        mov     si,SCREEN_WIDTH_IN_BYTES - DEMO_AREA_WIDTH_IN_BYTES
        mov     bp,(SCREEN_WIDTH_IN_BYTES * 3) - DEMO_AREA_WIDTH_IN_BYTES
BackgroundLoop:
        mov     cx,bx           ;length of bar
    rep stosw                   ;draw top half of bar
        add     di,si           ;point to start of bottom half of bar
        mov     cx,bx           ;length of bar
    rep stosw                   ;draw bottom half of bar
        add     di,bp           ;point to start of top of next bar
        dec     dx
        jnz     BackgroundLoop
;
; Draw vertical boxes filled with a variety of fill patterns
;  using each of the 4 logical functions in turn.
; 
        SETGC   GC_ROTATE, 0            ;select data unmodified
                                        ; logical function...
        mov     di,0
        call    DrawVerticalBox         ;...and draw box
;
        SETGC   GC_ROTATE, 08h          ;select AND logical function...
        mov     di,10
        call    DrawVerticalBox         ;...and draw box
;
        SETGC   GC_ROTATE, 10h          ;select OR logical function...
        mov     di,20
        call    DrawVerticalBox         ;...and draw box
;
        SETGC   GC_ROTATE, 18h          ;select XOR logical function...
        mov     di,30
        call    DrawVerticalBox         ;...and draw box
;
; Reset the logical function to data unmodified, the default state.
;
        SETGC   GC_ROTATE, 0
;
; Label the screen.
;
        push    ds
        pop     es      ;strings we'll display are passed to BIOS
                        ; by pointing ES:BP to them
;
; Label the logical functions, using the VGA BIOS's
;  write string function.
;
        TEXT_UP LabelString, LABEL_STRING_LENGTH, 24, 0
;
; Label the fill patterns, using the VGA BIOS's
;  write string function.
;
        TEXT_UP FillPatternFF, FILL_PATTERN_FF_LENGTH, 3, 42
        TEXT_UP FillPattern00, FILL_PATTERN_00_LENGTH, 9, 42
        TEXT_UP FillPatternVert, FILL_PATTERN_VERT_LENGTH, 15, 42
        TEXT_UP FillPatternHorz, FILL_PATTERN_HORZ_LENGTH, 21, 42
;
; Wait until a key's been hit to reset screen mode & exit.
;
WaitForKey:
        mov     ah,1
        int     16h
        jz      WaitForKey
;
; Finished.  Clear key, reset screen mode and exit.
;
Done:
        mov     ah,0    ;clear key that we just detected
        int     16h
;
        mov     ax,3    ;reset to text mode
        int     10h
;
        mov     ah,4ch  ;exit to DOS
        int     21h
;
start   endp
; 
; Subroutine to draw a box 80x336 in size, using currently selected
;  logical function, with upper left corner at the display memory offset
;  in DI.  Box is filled with four patterns.  Top quarter of area is
;  filled with 0FFh (solid) pattern, next quarter is filled with 00h
;  (empty) pattern, next quarter is filled with 33h (double pixel wide
;  vertical bar) pattern, and bottom quarter is filled with double pixel
;  high horizontal bar pattern.
;
; Macro to draw a column of the specified width in bytes, one- quarter
;  of the height of the box, with the specified fill pattern.
;
DRAW_BOX_QUARTER        macro   FILL, WIDTH
        local   RowLoop, ColumnLoop
        mov     al,FILL                 ;fill pattern
        mov     dx,DEMO_AREA_HEIGHT / 4 ;1/4 of the full box height
RowLoop:
        mov     cx,WIDTH
ColumnLoop:
        mov     ah,es:[di]      ;load display memory contents into
                                ; GC latches (we don't actually care
                                ; about value read into AH)
        stosb                   ;write pattern, which is logically
                                ; combined with latch contents for each
                                ; plane and then written to display
                                ; memory
        loop    ColumnLoop
        add     di,SCREEN_WIDTH_IN_BYTES - WIDTH
                                ;point to start of next line down in box
        dec     dx
        jnz     RowLoop
        endm
;
DrawVerticalBox proc    near
        DRAW_BOX_QUARTER        0ffh, VERTICAL_BOX_WIDTH_IN_BYTES
                                        ;first fill pattern: solid fill
        DRAW_BOX_QUARTER        0, VERTICAL_BOX_WIDTH_IN_BYTES
                                        ;second fill pattern: empty fill
        DRAW_BOX_QUARTER        033h, VERTICAL_BOX_WIDTH_IN_BYTES
                                        ;third fill pattern: double-pixel
                                        ; wide vertical bars
        mov     dx,DEMO_AREA_HEIGHT / 4 / 4
                                ;fourth fill pattern: horizontal bars in
                                ; sets of 4 scan lines
        sub     ax,ax
        mov     si,VERTICAL_BOX_WIDTH_IN_BYTES  ;width of fill area
HorzBarLoop:
        dec     ax              ;0ffh fill (faster to do word than byte DEC)
        mov     cx,si           ;width to fill
HBLoop1:
        mov     bl,es:[di]      ;load latches (don't care about value)
        stosb                   ;write solid pattern, through ALUs
        loop    HBLoop1
        add     di,SCREEN_WIDTH_IN_BYTES - VERTICAL_BOX_WIDTH_IN_BYTES
        mov     cx,si           ;width to fill
HBLoop2:
        mov     bl,es:[di]      ;load latches
        stosb                   ;write solid pattern, through ALUs
        loop    HBLoop2
        add     di,SCREEN_WIDTH_IN_BYTES - VERTICAL_BOX_WIDTH_IN_BYTES
        inc     ax              ;0 fill (faster to do word than byte DEC)
        mov     cx,si           ;width to fill
HBLoop3:
        mov     bl,es:[di]      ;load latches
        stosb                   ;write empty pattern, through ALUs
        loop    HBLoop3
        add     di,SCREEN_WIDTH_IN_BYTES - VERTICAL_BOX_WIDTH_IN_BYTES
        mov     cx,si           ;width to fill
HBLoop4:
        mov     bl,es:[di]      ;load latches
        stosb                   ;write empty pattern, through ALUs
        loop    HBLoop4
        add     di,SCREEN_WIDTH_IN_BYTES - VERTICAL_BOX_WIDTH_IN_BYTES
        dec     dx
        jnz     HorzBarLoop
;       
        ret
DrawVerticalBox endp
cseg    ends
        end     start

